Gamedev Audiobook By Wlad Marhulets cover art

Gamedev

10 Steps to Making Your First Game Successful

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Gamedev

By: Wlad Marhulets
Narrated by: Yong Yea
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If you know nothing about game development, you're basically me before I started working on my first game, DARQ. This book is for beginners and assumes no knowledge of game development on the listener's part.

As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX/PAX, and received a user rating of nine out of 10. DARQ was in the top 50 of the most wish-listed games on Steam before launch. It made it to the "Top Selling", "New and Popular", and "Featured and Recommended" tabs on Steam. Ultimately, DARQ became the number 42 Most Shared PC Video Game of 2019 (Metacritic).

In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.

The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.

©2020 Wlad Marhulets (P)2020 Wlad Marhulets
Inspiring Oral Health Game Development
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Comprehensive Information • Valuable Marketing Insights • Stellar Narration • Practical Development Advice • Pleasant Voice

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I think this book would be very helpful not only for game developers but for project managers, product managers, delivery managers, etc.

The step by step tour of the game development

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The author does 3 things that to me really stood out:
1. Stressed the hard-work required and doesn’t try to sugar-coat anything or provide any quick hacks to make a game.
2. Gives several examples of what he could have done differently in his process and the lessons learned.
3. Acknowledged in some cases how he was lucky, but was also very humble in discussing the hardships he faced growing up. It was very refreshing and personable.

This book was very informative and inspiring.

Enjoyed from beginning to end

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loved it. Very interesting and practical. I would highly recommend it. There's a lot more than 10 steps to creating a game, and this book hit every possible subject you can image

great book

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great tips. really a roadmap for completing a game. I went and purchased a physical copy to reference whenever I need.

everything I needed

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I was apprehensive about picking up this book but reviews were good so I decided to try it. it started out a bit slow with some of the more generic advice you get for any large project undertaking, but it becomes more and more specific and detailed as it goes on and by the end I was elated at what a valuable resource it is, not to mention a great testament from a dev who's been through it. As an indie dev approaching the home stretch on an indie project I found chapters about marketing, finance, legal and even technical optimisation to be informative and truly valuable. Very good narration as well. Absolutely fantastic book - I can't recommend it highly enough. 5 stars all around.

Fantastic audiobook and valuable resource

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