The Dungeon Inn
A Cozy Dungeon Core LitRPG Fantasy (Tales of Aethervale)
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Narrated by:
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Hannah LaVoie
Tesni Anderson's biggest problem used to be microwaved fish in the office break room. Then she choked on ramen noodles and woke up as a dungeon core.
The system expects her to create a murder maze filled with traps and monsters. Instead, Tesni has three months to build something unprecedented: a dungeon that doesn't kill people. With the help of her gruff Scottish advisor Threk (who thinks she's completely mad) and a growing family of goblins who just want to belong somewhere, she's determined to create the world's first dungeon inn.
Between essence management that works like a mobile game, aggressive rock-hens that can't judge distances, and the moral compromise of designing "safe" dangerous areas, Tesni discovers that building something nurturing in a world designed for conflict is harder than any office job she's ever had.
But when the first adventurers finally arrive, will her revolutionary hospitality model work—or will she lose everything she's built?
A cozy slice-of-life fantasy about found family, ethical business practices, and proving that sometimes the best way to win is to change the game entirely.
©2026 Christine L Donnelly (P)2026 Christine L Donnelly & Hannah LaVoieListeners also enjoyed...
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Time devoted to repeating the same phrases that were literally said in the last handful of paragraphs accounts for a full third of the book. Note, that doesn’t include that “core” needs to have everything repeated by Threk, (which is another quarter of the book). Essentially, over half the book (tbh this feels like an under estimate) is painfully superfluous and fails to further the story at all.
Additionally, the vocabulary used is limited in a way that is, by itself, maddeningly repetitious. The words “proper” and “sustainable” (among others) are very overused. Author seems unaware that synonyms are a thing.
Has potential, but too repetitive.
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Poorly written with terrible narration
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this book sux
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So repetitive and slow
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1. The single biggest issue was the communication between the core and the goblins. The core must communicate through Threk (just a bad plot choice), but instead of assuming the reader could infer that Threk would obviously relay her orders, the author writes every conversation twice. It honestly felt like half the book was just "Threk explained", "Threk directed", "Threk relayed", "Threk said", etc. Having most of the MCs dialoge duplicated in the same paragraph is just painfully tedious and something a good editor should have flagged immediately.
2. Small issue, but why give the MC a name if she's only going to be referred to as Core through the book? Its not like she doesn't remember who she was, it's referenced all the time.
3. Stop mentioning the expert knowlege of the goblins who were given skills from by the core. For example, every time Cook did anything, the author elaborates how about his expert knowledge (or some synonym) gave him those insight. We get it and we know. Too much repetition.
This is already too long so I'm stopping here, but there are a number of other little things that really boil down to repetition and odd choices that should have been edited out.
Though this book doesnt deserve it in execution, I'm still giving it 5 stars. I really do think the concept is great for a cozy and the last hour showed a ton of potential for future books. I will be getting the next one, but if the author doesnt clean up the style significantly, that'll be my last.
Good potential, love the concept, but a rough start
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