And Now For Something Completely Machinima Podcast By Ricky Grove Tracy Harwood Damien Valentine and Phil Rice cover art

And Now For Something Completely Machinima

And Now For Something Completely Machinima

By: Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
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Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima Art
Episodes
  • S6 E220 Starfield: Farseer (Apr 2026)
    Apr 2 2026

    Can Starfield become the next great machinima platform? In this episode of the Completely Machinima Podcast, the team breaks down a fascinating Starfield mod trailer that mixes machinima, virtual production, gameplay cinematics, sci-fi mystery, and mod storytelling.

    Damien Valentine brings in “Farseer,” a Starfield mod trailer that feels bigger than a simple showcase — part trailer, part cinematic, part environmental story. Phil Rice, Tracy Harwood, and Ricky Grove unpack what works, what doesn’t, and why Starfield’s modding ecosystem could be a huge opportunity for the future of machinima filmmaking.

    The discussion covers Starfield mods, cinematic camera tools, game storytelling, sci-fi horror vibes, Bethesda worldbuilding, and whether Starfield has the ingredients to inspire a new wave of narrative-driven machinima. The panel also compares Starfield to Fallout, Half-Life, Mass Effect, No Man’s Sky, Elite Dangerous, and more.

    If you're into machinima, Starfield, game mods, virtual production, cinematic gameplay, or storytelling in games, this episode is for you.


    Chapters -
    00:00 Intro
    01:00 Damien introduces the Starfield pick
    01:36 Why this mod trailer stands out
    05:01 Phil starts playing Starfield
    07:35 Why Starfield is perfect for mods and machinima
    09:41 Gameplay footage and cinematic potential
    11:02 The trailer’s biggest storytelling weakness
    13:58 Why story stakes matter
    15:53 Fallout, Half-Life, and narrative motivation
    18:10 Starfield’s worldbuilding vs. its story
    20:41 Trailer, film, or something in between?
    24:05 Tracy on sci-fi atmosphere and cosmic horror
    28:50 Why the battle section feels disconnected
    31:59 Environmental storytelling as the main character
    34:10 What Starfield’s machinima tools can do
    36:17 Why camera control is the missing piece
    40:32 Damien’s own Starfield roleplay experience
    41:17 Phil on the game’s better side quests
    44:53 Final thoughts on Starfield’s machinima future


    Keywords-
    Starfield machinima, Starfield mod, Starfield mods, machinima podcast, virtual production, Bethesda, sci-fi storytelling, gameplay cinematics, mod trailer, game cinematography, Starfield trailer, machinima filmmaking, environmental storytelling, game narrative, cinematic gaming


    Hashtags -
    #Starfield #Machinima #GameMods #VirtualProduction #Bethesda #SciFi #Gameplay #Cinematics #NarrativeDesign #Podcast

    Credits -
    Co-hosts: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    46 mins
  • S6 E219 Demoscene: ix by Moppi Productions (Mar 2026)
    Mar 26 2026

    What happens when real-time graphics stop trying to impress technically and start feeling like cinema? In this episode of And Now For Something Completely Machinima, Phil Rice, Ricky Grove, Tracy Harwood and Damien Valentine explore “Nine” (IX) by Moppi Productions - a landmark 2003 demoscene work that bridges machinima, digital art and real-time filmmaking.

    ⏱ Chapters -
    0:00 Intro
    1:01 Welcome & episode overview
    2:01 What is the demoscene? (Nine introduction)
    8:16 Why Nine is so significant
    13:15 How it broke demoscene conventions
    17:27 Visual style, pacing & minimalist design
    22:30 Art vs technical performance debate
    26:03 Demoscene vs machinima
    28:49 Story, themes & viewer reactions
    33:16 Running the original demo (executable experience)
    35:00 Real-time vs rendered controversy
    40:05 Origins of the demoscene
    43:33 Experimental machinima comparisons
    47:20 How Nine was created (technical insights)
    52:05 Music, storytelling & standout moments
    57:19 Final thoughts

    In this episode -

    • Why Nine is a landmark demoscene production
    • The difference between machinima and demos
    • The tension between technical mastery and artistic expression
    • Real-time graphics as digital filmmaking
    • Why this 2003 work still feels modern

    #Machinima #Demoscene #RealtimeAnimation #VirtualProduction #DigitalArt #ExperimentalFilm #AnimationPodcast #RealtimeGraphics #DigitalFilmmaking

    Credits -
    Co-hosts: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    59 mins
  • S6 E218 Dune Awakened with FFXIV (Mar 2026)
    Mar 19 2026

    What happens when a Twitch streamer can’t talk about a game because of an NDA… so they recreate the experience inside another MMO instead?


    In this episode of Now For Something Completely Machinima, Phil Rice, Tracy Harwood, and Damien Valentine unpack a bizarre, brilliant, and surprisingly cinematic machinima created in Final Fantasy XIV that channels the mood of Dune, social media culture, and fan-driven storytelling.


    From desert sandworms to a surprise Harkonnen rap battle, this piece blends machinima, AI-assisted music, fan cinema, and musical narrative into something that feels less like gameplay and more like a cinematic essay.


    🔍 What we explore in this episode:

    • How machinima is evolving through virtual production & MMO worlds
    • The creative workaround of NDA restrictions through in-game storytelling
    • AI tools in content creation (music, editing, lip sync & workflow)
    • Social media satire: rap battles vs Instagram warfare
    • Fan cinema vs traditional gameplay videos
    • Mood-driven storytelling & algorithm-era audience engagement
    • Why this style feels fresh — and maybe a little alien — to longtime creators

    Is this the future of machinima… or the algorithm shaping a new visual language?

    02:01 Damien’s pick explained: NDA workaround & MMO recreation
    03:30 Final Fantasy XIV standing in for Dune Awakening
    05:02 First impressions & unusual storytelling style
    06:45 Confusion, reactions & the surprise rap moment
    07:23 Tracy’s analysis: creator background & AI-assisted music
    09:00 A cinematic essay vs traditional gaming content
    10:30 Mood, music & musical narrative structure
    12:05 Editing rhythm & fan cinema aesthetics
    13:37 Is this a new style shaped by the algorithm?
    14:48 Lip sync, AI tools & production techniques
    16:58 Audience reaction: “I don’t understand… but I’m laughing”
    17:48 Discoverability, hashtags & YouTube algorithm behavior
    18:55 Release timing & Dune Awakening context
    19:18 Dream request: a Harkonnen rap anthem
    20:00 Final thoughts & audience feedback invitation

    Credits -
    Co-hosts: Phil Rice, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    21 mins
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