The Problem With AD&D 1 to 1 Time
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In this episode, I take a hard look at one of the strangest ideas in old school AD&D, one to one time. In a large shared campaign, it may have had a purpose. In a single player game or one steady group, it starts to fall apart fast. I get into why it kills momentum, why it makes no sense for most tables, and why tying your fantasy world to your real life calendar creates more problems than it solves.
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- The Eclectic Goat- https://www.youtube.com/watch?v=QaRKDBVtam0&t=707s
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